Counter-Strike: A Beginner’s Essential Information
Guide
Have you ever wondered what it
would be like to be like to be one of the elite members of an
Anti-Terrorism team? Or even to be on the other side of that? Well, as
of July 18th. 1999, that’s been a distinct possibility thanks to the
game Counter-Strike, and its descendents. However, there is more to the
game then simply playing one side or the other. There are different
types of players, different game modes, and there are different ways of
playing the game.
When it comes to players in
Counter-Strike, one must bear in mind a few things. Many players are
young people, between the ages of fourteen and twenty-nine. Thus, when
realizing this, one must not allow themselves to be turned off by the
behaviors and conduct of the individuals whom play, the language used
therein and even the perverse tactics and distractions used. Even
amongst all these things though, there are multiple types of players,
and to properly prepare a person for a game, it is always a good idea to
research; thus, here they are. The first type is the veteran gamer.
Veteran gamers are the players that have been playing for multiple
years, anywhere from two, to the truly veteran players, that have been
playing since the beta testing of the game, almost 6 years ago. Common
characteristics of the veteran player are: the fact that no matter what,
they will beat you. Their years of experience beat however many years of
experience you have. If you do defeat them, then you have gotten a lucky
shot, or they are just messing around. Another trait of the veteran
gamer is teamwork. It’s something they embrace, oft working in packs,
called “squads”, or “clans”. These clans will employ group tactics, and
can commonly be found taunting each other with friendly barbs and
insults. However, the veteran player can be quick to anger at the next
gamer type, the newb, due to the fact that the newb is commonly found
making obvious mistakes that will get the veteran killed. This brings us
to the next type, the newb; enigmatic in their behaviors, obvious in
their mistakes, yet obnoxious and eager to pounce on the mistakes of
another, newbs are a plague that all gamers must deal with. Newbs are
painfully obvious during game play, they can often be spotted carrying
the biggest guns, or the weapons that will get them the easiest kills,
commonly using the “AWP” sniper rifle, a .50 caliber sniper, a weapon
used for one shot kills; or the “Para” M-249 SAW, a heavy duty machine
gun used almost exclusively for the tactic called spray and pray, in
which the newb will simply squeeze their trigger, point in the general
direction, and hope that they hit the target enough to eliminate it.
Other practices newbs have been spotted doing are things such as
blocking doors; this can cause jam ups when retreating from the other
team, causing other players to be at forfeit; they often team-flash,
which is the practice of throwing a flash bang, (a diversionary grenade
designed to blind and deafen opponents) by teammates instead, blinded
them at critical times and allowing the opposing force to take them out
with ease; and finally team killing, in which the newb, intentionally or
not, kills it’s own teammates. Finally, the most glaring evidence of a
newb is their language and conduct in games, usually using some sort of
pornography as their “spray” (a mark sprayed on the wall identifying
that the player was their) and using speech filled with racial slurs,
insults, insinuations, and blaming other reasons other then themselves
for their poor showing in the game. The final type of gamer is the
malevolent gamer. These players are not newbs, but not always veterans;
they have often been playing the game for one or more years, and are
kind in their actions. Willing to assist other players by buying them
weapons when finds are short, assisting them in reaching difficult areas
leaving themselves open for sacrifice, joking and always willing to
admit when they have been killed fairly, even encouraging good kills and
admitting their mistakes, the malevolent gamer, while always a friendly
and fun person to play with, is a definite minority amongst the
Counter-Strike world.
The next thing that a player needs
to be prepared for is game types. One coming to Counter-Strike from
games such as Quake, or Unreal Tournament may be unaccustomed to the
game types in Counter-Strike. Coming with two default game types, these
are Defuse (DE) and Hostage Rescue (CS). These two types pit the two
teams against each other to achieve their respective goals, the
Counter-Terrorists (CT) versus the Terrorists (T). The first, and most
common is probably the Defuse type map. In the game play for these maps,
the Terrorist team must successfully plant C4 explosive at one of two
bombing points on the map, and protect the bomb until it explodes,
bringing the round to an end. The bomb tends to have a fuse of roughly
one minute, and take ten seconds to disarm without a defusing kit, five
with. If the bomb is placed, then the round, which tends to last about
five minutes (it varies per server), will be extended after the time
limit if necessary until the bomb is disarmed or it detonates. The only
way for the terrorists to win a DE match is for them to successfully
bomb on of their targets, or to eliminate all members of the opposing
force. However, if the bomb is set and terrorists lose all team members,
they can still win if the counter-terrorists fail to defuse the bomb.
For the counter-terrorists, they must either eliminate the opposing
force, or disarm the bomb, or the time must run out before the
terrorists plant. They can still lose even if all opponents are dead and
the bomb detonates however. Matches vary in results. The second type of
map commonly seen is Hostage Rescue maps. These maps require a bit more
skill, as the counter-terrorists are required to infiltrate the
terrorist areas, rescue an undetermined amount of hostages
(traditionally 4) and escape, with the hostages to their original
starting point on the map. What makes this difficult is the fact that
this type of map requires the counter-terrorists to take on a more
offensive role, while the terrorists can “camp” (stay around the
hostages, or at strategic choke points) and wait for the CT’s to come to
them. If the terrorists do in fact camp the hostages, then this can
cause problems for the counter-terrorists as if the hostages are killed,
while it will not lose the match, they lose potential money required to
buy weapons and equipment, and can hit a losing rut of sometimes up to
three rounds before they can get enough money to buy proper equipment
again. There are only two ways for the counter-terrorists to win a
round, rescue the hostages or eliminate the entire opposing team. If
time runs out, or the entire counter terrorist team is eliminated, then
the terrorists will win. The same penalty for the counter-terrorists
occurs for the terrorists however, which discourages (unsuccessfully
however) the killing of hostages by the terrorist team, thus
necessitating that the CT’s eliminate the entire hostile force. The
intentional killing of hostages is a tactic commonly used by newbs for a
quick win on either side, for if the CT’s rescue even one hostage and
the rest are killed, they win. This is very frowned upon however, and
can result in being kicked from the server. The final type of default
map is the Fight Yard (FY) type, which is springing up in multiple
variations such as AWP yards (AWP) and other weapon specific matches.
The entire point of the FY match is to eliminate the other team in a
closed environment with the resources given. These matches require skill
and reflexes, although many say it is purely luck. The opposing teams
start on opposite sides of a symmetrical map, pick up weapons off the
ground, and immediately go into combat. A team wins by eliminating all
enemies, or the timer will run out and award it by an undetermined
means. Rounds are very brief and intense, and even the most veteran
player is at risk of an early death in these rounds, for spray and pray
tactics are often employed, and spaces are usually tight with very
little cover.
With all players there come
different play types and tactics. However, there are certain play types
that predominantly occur throughout the game, and here they are
addressed. First is the tactician. Usually a veteran, the tactician will
work with fellow teammates, and, knowing the map and even standard
tactics for on new maps, will use all advantages to achieve a victory
through ambushes, choke points and all out assaults when the enemy is
weak. When in a group, even a small number of these players can dominate
a group, and highly ranked clans are often comprised of a number of
these players. These players can turn the tide for a team, and if
working together, or even if highly skilled on their own, can be accused
of “hacking” the game, or stacking their team with good players while
leaving the other team at a disadvantage, but are most commonly accused
by this by the newbs that they just killed, before they managed to get a
shot off. The second is the all out offensive player, the kamikaze.
These players will launch a sudden assault with varying results. Often
newbs, these players will grab as strong a gun as they can, and charge
in with a disregard for their own life. This is a phase however, and
doesn’t last long, as it is more often then not met with heavy
resistance and the player dies quickly. The final type that is seen is
the sniper. These players usually find a spot far from the battle
itself, and undercover snipe unwary or distracted players. Snipers
however are viewed in varying degrees of status. Of the four sniper
rifles, only the ‘Scout’ is not frowned upon, as the AWP is a one shot
kill anywhere, requiring no skill, and the two types of automatic sniper
rifle are commonly banned from rounds as they too are seen as easy kills
and lacking the need for skill. The scout, however, requires a head shot
for a one shot skill, and thus is an impressive kill with its slow
refire rate, and low damage count. Scout snipers are the only liked
snipers, and if found, are great allies.
With this game, you can experience
what it is like to be the one to stop the terrorists, or to be the one
attacking a target. One can experience this whether it be with serious
players and takes one a serious role, or experience the game with the
average gamer, and have an experience reminiscent of a high school dodge
ball game, where objectives are completely ignored and the teams merely
try to eliminate one another, any player can experience either of these.
So thus through these ways and through the previously mentioned game
modes, player types and ways of playing the game, not only can a player
gain the experience intended, but any type of experience they wish.
Bibliography
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